Collision-Based Computing presents a unique overview of computation with mobile self-localized patterns in non-linear media, including computation in optical media, mathematical models of massively parallel computers, and molecular systems. It covers such diverse subjects as conservative computation in billiard ball models and its cellular-automaton analogues, implementation of computing devices in lattice gases, Conway's Game of Life and discrete excitable media, theory of particle machines, computation with solitons, logic of ballistic computing, phenomenology of computation, and self-replicating universal computers. Collision-Based Computing will be of interest to researchers working on relevant topics in Computing Science, Mathematical Physics and Engineering. It will also be useful background reading for postgraduate courses such as Optical Computing, Nature-Inspired Computing, Artificial Intelligence, Smart Engineering Systems, Complex and Adaptive Systems, Parallel Computation, Applied Mathematics and Computational Physics.Spacetime diagrams for the beam geometries of Fig. ... collision sites; the two families of particle lifelines only intersect within these cylinders; outside of the cylinders, what graphically looks like an intersection is in reality a passive crossover.
Title | : | Collision-Based Computing |
Author | : | Andrew Adamatzky |
Publisher | : | Springer Science & Business Media - 2012-12-06 |
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